Job Description
### Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out our YouTube channel where we share behind-the-scenes insights and stories direct from our team members!
### Job Description
CD PROJEKT RED is looking for a **Lead Tools Programmer** to join our development efforts on **Cyberpunk 2**, the next mainline Cyberpunk 2077 game. The Lead Tools Programmer will build and lead a cross-disciplinary team to create, update, and maintain tools that boost the efficiency and effectiveness of content creators and developers. This includes essential tooling for pipeline management, build automation, art and animation, all requiring continuous documentation.
#### Daily Responsibilities
- Lead the design, implementation, and maintenance of in-house tools and systems to improve workflows across all disciplines.
- Develop custom editor tools, content pipelines, and asset management systems that integrate seamlessly with **Unreal Engine 5**.
- Collaborate with other departments to proactively identify bottlenecks, pain points, and opportunities for optimization.
- Integrate and improve existing tools used across projects and the organization.
- Work with production and recruiting teams to hire, onboard, and scope the tools engineering team.
- Distill tool support requests into meaningful, actionable work while effectively delegating to the team, ensuring deliverables are processed on time.
- Propose tools or technologies that could enhance the ability to deliver great systems support.
- Provide direct management and mentorship to your reports, fostering their professional growth and career ambitions.
- Work closely with designers, artists, and other developers to understand their needs and ensure that your team is aligned across disciplines to deliver on the expectations.
- Ensure the tooling pipeline is running efficiently across the board.
- Write high-quality code that is optimized, bug-free, and aligned with project goals.
### Qualifications
- At least 5+ years of professional experience as a programmer within the games industry.
- At least 2 years of experience in a leadership role.
- Deep proficiency in **C++ programming**.
- Extensive experience with **Unreal Engine** or similar AAA game engines.
- Proficiency in UI/UX design, specifically with Slate, Editor Utility Widgets, or comparable frameworks.
- Ability to think creatively and strategically to overcome technical challenges and drive innovation in technology.
- A customer-oriented work ethic.
### Nice to have:
- Prior experience on a released AAA title.
- Experience with a scripting language or system, such as Blueprint, Python, MEL.
- Experience with Digital Content Creation software.
- Experience with C#.
- Experience with Build system software such as Jenkins, Horde.